D&D 5.0 - Homebrew

Weapons

Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.

The Weapons table shows the most common weapons used in the worlds of D&D, their price and weight, the damage they deal when they hit, and any special properties they possess. Every weapon is classified as either melee or ranged. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.

Simple melee weapons

Club
Simple 1h
1d4
1gp
-
Dagger
Simple 1h
1d4
1gp
-
Javelin
Simple 1h
1d6
5gp
-
Mace
Simple 1h
1d6
5gp
-
Sickle
Simple 1h
1d4
2gp
-
Spear
Simple 2h
1d6
5gp
-
Greatclub
Simple 2h
1d8
1gp
-
Quarterstaff
Simple 2h
1d6
5gp
-
Handaxe
Simple 1h
1d6
5gp
-
Throw Hammer
Simple 1h
1d4
5gp
-
Spiked Chain
Simple 1h
1d4
30gp
-
Any
Simple 1h
-
-
-

Martial melee weapons

Morningstar
Martial 1h
1d8
10gp
-
Scythe
Martial 2h
1d10
5gp
-
Battleaxe
Martial 1h
1d8
15gp
-
Flail
Martial 1h
1d8
10gp
-
Longsword
Martial 1h
1d8
15gp
-
Scimitar
Martial 1h
1d6
10gp
-
Shortsword
Martial 1h
1d6
10gp
-
Warhammer
Martial 2h
1d8
15gp
-
War Pick
Martial 1h
1d8
15gp
-
Falchion
Martial 1h
1d8
25gp
-
Glaive
Martial 2h
1d10
25gp
-
Greataxe
Martial 2h
1d12
30gp
-
Greatsword
Martial 2h
2d6
30gp
-
Halberd
Martial 2h
1d10
25gp
-
Lance
Martial 1h
1d12
15gp
-
Trident
Martial 1h
1d6
5gp
6/20
Whip
Martial 1h
1d4
5gp
-
Heavy Flail
Martial 2h
1d10
25gp
-
Maul
Martial 2h
2d6
30gp
-
Bastard Sword
Martial 2h
1d10
30gp
-
Katar
Martial 1h
1d6
3gp
-
Rapier
Martial 1h
1d8
25gp
-

Simple ranged weapons

Light crossbow
Simple 2h
1d8
25sp
15/60
Dart
Simple 1h
1d4
5sp
10/20
Shortbow
Simple 2h
1d6
25gp
15/60
Sling
Simple 1h
1d4
1gp
10/20

Martial ranged weapons

Hand Crossbow
Martial 1h
1d6
25gp
10/20
Blowgun
Martial 1h
1
10gp
5/15
Crossbow
Martial 2h
1d10
50gp
30/60
Longbow
Martial 2h
1d8
50gp
20/80
Net
Martial 1h
-
1gp
1/5
Shuriken
Martial
1d4
1gp
3/12